fivemlab
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Free during the beta · no account

Your FiveM
asset lab.

Optimise vehicles, turn 3D models into props, cap map view distances and pull textures, models and audio out of any GTA V file. The heavy lifting runs on our machines: you download a file your server streams as it is.

  • No Blender, CodeWalker or OpenIV
  • Works on any OS
  • Files deleted after 15 minutes idle

Tools

One workspace for every file your server streams

Each tool takes a raw file and hands back something you can drop in your resources folder.

See all tools

How a job runs

Drop it, tune it, ship it

  1. 01

    Drop a file

    A vehicle, a prop, a map, a clothing pack or a 3D model. Up to 2 GB per file.

  2. 02

    Pick the settings

    Formats, sizes, names, distances. Sensible defaults, so the first run is usually the right one.

  3. 03

    Download and stream

    You get the file or a ready resource folder. Ensure it and restart.

Your files stay yours

Only your browser can see what you upload. Files are deleted after 15 minutes without use.

Real GTA tooling

Every job runs gta_tool, a GTA V asset engine built for live FiveM servers and tested on GTA's own files.

Game-safe output

Textures the game refuses, mip chains it rejects, LOD gaps on maps: the tools catch them before your players do.

Start with the file that hurts the most

That 50 MB car or that map everyone loads from across the city. Free while we're in beta.

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